Before getting into the details, let’s start with a few examples to show which doors the metaverse has the potential to open up in the future:
Before getting into the details, let’s start with a few examples to show which doors the metaverse has the potential to open up in the future:
So what distinguishes the metaverse from cyberspace as we know it today?
It all started with Web 1.0, back in the days when a PC screen was our sole interface. A time when we were limited to things like surfing websites and looking up people’s contact details. And then it all continued with Web 2.0, when social media and a switch to mobile handsets spurred developments. Facebook, Amazon and Google had arrived. No longer tied to our PCs, smartphones start to take over, allowing us to shop, get in touch with friends or look up recipes wherever we went. And now, the metaverse is ushering in the era of Web 3.0: it will see us become part of the internet, embedded WITHIN it.
Perhaps the best way to frame the metaverse is as the sum of various interconnected virtual worlds – of which there are already a great many. It can be seen as an extension of our human habitat, because – unlike video games, where you take on the role of a character – in the metaverse you star as yourself through the medium of a very personal avatar, which can interact, shop, play and even work. Put simply, digitalised reality has arrived!
Features of the metaverse at a glance
Right now, digital worlds of all sizes are springing up everywhere. The best known are currently Decentraland, The Sandbox, Roblox, Fortnite, Axie Infinity, Metahero, Bloktopia, My Neighbor Alice, Star Atlas and Upland.
Mark Zuckerberg and the metaverse
Contrary to the widespread misconception, the metaverse was not in fact invented by Mark Zuckerberg’s company Meta. The term has actually been around since 1991 when Neal Stephenson coined it in his science fiction novel Snow Crash. That said, Mark Zuckerberg is undeniably one of the metaverse’s greatest champions, having already poured several billion dollars into its expansion. His goal is to bring the virtual space to life as a meeting place, workplace, recreational space and much more besides. If Zuckerberg has his way, we will no longer surf Facebook and the like with our mobile phones or computers in the future. Instead, we will use virtual reality goggles – just like the ones offered by MaxFive – to immerse ourselves in the virtual worlds of the metaverse. We at MAXFIVE use this technology for e.g. virtual employee training for branch operations.
Retail as the great hope for the metaverse
One major source of hope for the future of the metaverse is the retail sector, which could use the new space to open up fresh e-commerce channels. Big-name retail chains are already starting to dip a toe in the metaverse, where they are starting to road test various new distribution channels.
What’s next for the metaverse?
There’s definitely still a number of problems that need to be solved before people keep on coming back to the metaverse. The first, and probably biggest issue is a hardware one. At present, virtual reality headsets are still pretty clunky. And they only work for a few hours before they need recharging. Also, the graphics are not realistic enough to properly engage users.
But in spite of everything, industry experts are firmly convinced that the metaverse is here to stay, especially as big tech companies like Meta, Microsoft and Sony are already betting big on it. Even so, the metaverse will only achieve widespread acceptance if all the major internet companies pull together in one direction. And two important names are conspicuous by their absence: Apple and Google. Both are working on their own augmented reality headsets. Rather than displaying completely virtual worlds, their versions enrich the real world with various virtual heads-up elements such as navigation graphics (aka mixed reality).